Friday, February 28, 2014

3D Stock Model Build Review Fabrique National Herstal F2000 built for Splinter Cell Pitch in 2005

A 3/4 side view of the Splinter Cell firearm 3D model I made for the advertising pitches back in 2005.

The wire frames shows I did a lot of solid modeling and converted to polys.

The other side of the rifle showing a bit more for the front in this render.
 
 Wireframe renders to show the build.


 A close up on the details in the various torx and hex screw heads in the construction of the composite virtual replica.

Wire frame of this close up shows a few quad modeled asserts bust mostly Solid Modeling.




A birds-eye overhead back view [POV] of the firearm.

 
The birds-eye wire frame 3D build shot at the same angle.


 An overhead showing the details out front on the business end of this beast.


A very complicated cast body to recreate, and the frame is what took most of the build time on this one.


A close up underneath the gun on the trigger areas.

 
The wire frames show the way I built each part, some quad sub-D, some solid models converted to polys,  and some beveled parts and extrusions.



A nice exploded view shows the various pieces I made for this prop build out in 3D. We planned to use the gun in an MGFX animation, but it never went to that stage, so it went up for sale online instead.


3D Stock Model Build Review
Fabrique National Herstal F2000 built for Splinter Cell Pitch in 2005

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: December 2005.

Back in 2005 I was 3D Design Director at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing another 3D model, and this one was the specific firearm used by the main character in Splinter Cell, a Fabrique National Herstal F2000.

I have built out many 3D firearms for both print and MGFX work from 007 on up, but this is a very unique designed firearm that has a fully composite frame and fully molded look, but since we were pitching Splinter Cell back then I decided to build this asset out as I had for the iconic Goggles as well here.

I build my models with a high level of detail on the parts so that the end user of the stock model can use them for close up shots and this Microphone was no different. This model was also build suing N-powers Power-NURBS software and exported out as geometry.

Some is a bit rough, but just after building this out nPower added the 'convert to quad mesh' feature which I use almost daily now, to fix all those open grid spaced on the stock frame seen in the wire frames above. If I was building this today I'd go full quads rather tha n a solid build much cleaner for end use and scalable.

The model is still for sale online at the largest 3D stock company TurboSquid and can be bought here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM

Tuesday, February 25, 2014

Project Review: Hitman DVD-BLue-Ray 3D Motion Graphics Cards 2008.

 The first frame as the Blue-Ray Package sweep camera quickly with some 3D motion blur added to the frames.
 

 Here is the geometry view of that first frame above from the Hitman TV spots I did these 3D Motion Graphics cards for.


 By just ten frames in[ 1/3rd of a second] we are already having the two boxes moved into frame.


 The clean geometry view of the two boxes from frame 0010.


 By just under two seconds into the TV spot, the boxes are well within frame and drifting back.


 The geometry render of the clean models.


 The type fly's into frame from behind the camera that is also moving back away from the boxes as it centers on the two.


 The type is a simple double sided small beveled extrusion built from the base spline vector file.


 The final seated frame with type and boxes in title and action safe areas for the spot.


 The final frame as an ambient render[ no textures], showing the basic modeling used.


 A screen capture view showing the camera path from this birds-eye shot of the basic scene set up.


Project Review
Hitman DVD-BLue-Ray
3D Motion Graphics Cards 2008.

Client: 20th Century Fox Home Entertainment  via The Cimarron Group.
Art Direction: Myself.
Project Date: November 2008.

Back in 08' I was in-house at The Cimarron Group running the 3D Design Division, and I was asked to produce some 3D Motion Graphics frames for a Home Entertainment project for the film, Hitman coming to Blue Ray. I had a 3D model of both the DVD, as well as standard Blue-Ray Plastic cases, so I built out the scene added in the cover artwork maps and set up the type for the shots.

A simple set up and camera move that was rendered out and drifted for about 6 seconds. These type of gigs had me provide 3D RAW frames to the in house 2D Motion Graphics team to add into there AE scenes for the finals. 

This was a SD project so render turn around was all within the day I created the files for the full project. Fun and Fast as most advertising work is.

Cheers, THOM

Friday, February 21, 2014

3D Model Sales:Old Western Out House Stock Model- PART II

The Hero shot of the Old West Outhouse.


A low shot with the door open on this Out-House 3D Virtual Architectural Model I sell online.


Occupied!


A back shot up near the wire vent area up at the gable of the structure



The fully textured shot inside the Out House.



Here is a shot inside showing the base quad build with all mesh-smoothing removed.


 For long shots I go with just one level of subdivision to the poly mesh to keep render times low.


The fully subdivided final Model with two levels of Sub-D to get the knotty boards curved enough.


 An exploded parts view of the Outhouse model as a Low Poly base mesh.
 

 3D Model Sales
Old Western Out House PART II



I posted a few years back this stock model in a brief PART I posting here. I built out this model for sale online of my 3D assets, and today I have PART II showing a bit more of the sculpt with some context textured out on a grassy hill.

Building a realistic Old Western Architectural asset involves a good amount of aging the individual parts as the wood used over the years weathers greatly and warps and splits, so the modeling is a fun project in creating each individual board to interact with the overall original install, as well as the effects of time on the little building with nails pulled out for the wind and weather to create a fun little structure.

I had done many a sketch of western structures for both Set Design, as well as my Frontierland Virtual Magic Kingdom work from back in the 90's so I was versed in the look I wanted to achieve.
I also have built out a cleaner modern barn here, as well as an older version too here.

I also show the exploded view showing each part that was built out in virtual space, all subdivision so the model can be increased in resolution for close-ups as needed and animated in low-rez for ease of use.



Cheers, THOM

Wednesday, February 19, 2014

Project Review: 300 Rise of an Empire 2012

Here was the final render I supplied for the poster development back in 2012.


A close up shot of the medium resolution model i built for the comps.


 A shot of the base quad model with subdivision OFF.

A Subdivided surface with it set at level 2 for the final shots.


 A 3/4 back view of the ship.


A Low Poly view of the ship w/o textures or subdivision so easy to mock up a fleet.



 A close up shot of the side with shields attached above the side oars.


A Low Poly shot of the ship side.

 
 A 3-View shaded render of the ship from 300.


 The low poly base mesh in 3-view as well.



Project Review

Client: Warner Bros via Cold Open.
Art Directors: Gardner DeFranceaux.
Project Date: November 2012.

I was asked to help out with the One Sheet creative development process on the second 300 film; 300 Rise of an Empire back in 2012 over at Cold Open, a regular client, and this was done very early so the CGI imagery was not available to them to create the posters, so I stepped in to assist with a 3D prop, the ships that they would use in the films.

I was given some small JPG's to match and I built out a subdivision quad model as I knew we would be rendering out a fleet of them so I needed a resolution scale so I could have low rez versions to place them and high rez for the renders.

These projects are very fast turn around so I have just a few hours at most to create the ship, a prop  that for the film was develop out and built over weeks, which I am not afforded in advertising, none the less the representative image was to be small and I was able to get it close enough for poster use, which is how the work must be done for print advertising at that pace and budget.

Once the model was done I did a version with and without sails and received a few JPG angles with lighting to match.

A fun one day gig.

Cheers, THOM

Tuesday, February 11, 2014

3D Stock Model Build Review Vintage Carbon Ring Art Deco Microphone 2005

 Here is an overall virtual shot of the 3D Model I built back in 05' of this Vintage Antique Art Deco Microphone prop.


 A Close up on the back of the Carbon Ringed mic with the electrical connections and screw heads to access the internal workings.


A front shot with the vintage RCA logo build out with gold and aged brass materials.


 A low worms eye shot looking up at the Carbon Hoop suspending the mic by the eight springs on the outer ring.
 
 I built out the brass screen to shield the mic element inside the tin stamped case.
  
An exploded view showing all the various parts used in this build.
 
 A Wire frame shot shows that this was not a Quad subdivision build but a solid model converted. Still for sale here.
 
A good amount of molded parts were build using the Nurbs modeler and converted for export and sales.
 
  A nice back close up showing the wires with insulation and heat melted ends strung thru the hollow brass base connection.


3D Stock Model Build Review
Vintage Carbon Ring Art Deco Microphone 2005

Client: The Cimarron Group for Stock 3D Model Sales.
Art Director: Myself.
Project Date: December 2005.

In 2005 I was 3D Design Director at The Cimarron Group, and I regularly did both 3D Illustration, as well as 3D Animation for the print and AV division, in which I built out highly detailed 3D Models, and today I am reviewing another one of the models that I built specifically for sale online as a Stock 3D Model, a Vintage Microphone.

Antique props are always a great subject matter to build as it takes me back to the era that it was created in and use the limitations of the technology used. It also helps out when I need to reuse that knowledge for Steampunk or other styles on various projects.


I build my models with a high level of detail on the parts so that the end user of the stock model can use them for close up shots and this Microphone was no different. This model was also build suing N-powers Power-NURBS software and exported out as geometry.

The model is still for sale online at the largest 3D stock company TurboSquid and can be purchased here.

I will continue showcasing many of the stock 3D models I have from various companys I have prepared them for in future posts, so enjoy!


Cheers, THOM